![]() ![]() The story was emotional and I love that about these Call of Duty campaigns. I rate this story up there with some of the best in the series, and the gameplay, visuals and music were amazing. If you haven’t finished the Call of Duty: Infinite Warfare campaign, or are yet to play it, do yourself a favour and pick it up next time it’s on sale. Other zombie maps also feature appearances from Jay and Silent Bob actors Jason Mewes and Kevin Smith, as well as Pam Grier, Cassandra Peterson and Fred Tatasciore. We also came across Pee-wee Herman (Paul Reubens) as well David Hasselhoff as his Knight Rider character Michael Knight which was really cool to see. These actors play the main Zombies characters of AJ, Andre, Poindexter and Sally, battling hordes of crazy undead in an 80’s abandoned theme park. I thought they would utilise some of the actors from the campaign, however the “Zombies in Spaceland” mode has it’s own stars with Ike Barinholtz, Jay Pharoah, Seth Green and Sasheer Zamata. ![]() The #YOLO difficulty is an Ironman-style, very similar to Specialist difficulty, with the key difference being that if you die, you will have to start the entire Campaign over (harsh!).Īs is the case with most Call of Duty games, Infinite Warfare comes with a solid Zombies mode. Your health will not regenerate, however you can heal yourself by using nano-shots and helmets located throughout the campaign. You will also lose the ability to control your arms if you are damaged by an enemy, making aiming down sights incredibly difficult while losing the ability to use Tactical and Lethal equipment. For example, you will lose your helmet if it is destroyed by enemy fire, causing you to instantly die while in space or from a single headshot. The Specialist difficulty is meant to be as realistic as possible in terms of the damage inflicted on you and your enemies. Once the credits rolled, two new difficulty levels for the campaign mode were made available – Specialist, and #YOLO. Got me right in the feels again, and I was also surprised to see that the main writer was Brian Bloom himself. The way they did the credits was incredible, allowing you to listen to final messages to the families from some of the key characters that didn’t make it. I completed the campaign in 9 hours and loved every minute of it. Completing these ten Jackal Strikes will unlock Jackal weapon upgrades and power-ups, as well as new decals for the ship. As a space combat fan, I really enjoyed these missions and they were a good break from the sometimes chaotic FPS missions. This did however cause me to ram into a capital ship or an asteroid a couple of times. However once you have an enemy in your sights, you hold the right mouse button to lock onto the target and then autopilot stays on so long as you keep holding the button. Trying to the find where the enemy is located in relation to your ship also takes a bit of getting used to, with the HUD indicators sometimes being lost in the explosions and grandeur of the various battle scenery. The responsiveness of the flying the Jackal with mouse/keyboard, particularly going from forward motion into reverse thrust without delay is initially jarring, but you get used to the controls quickly. The launch sequence for these is awesome, reminiscent of scenes from Battlestar Galactica and the controls feel fluid and free flowing. ![]() Jackal Strikes are a lite form of space combat missions in the specialised Jackal space craft. ![]()
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